A floating polygon soup representation for 3D video
نویسنده
چکیده
This thesis presents a new representation called floating polygon soup for applicationslike 3DTV and FTV (Free Viewpoint Television). The polygon soup is designed forcompactness, compression efficiency, and view synthesis quality. The polygons arestored in 2D, with depth values at each corner. They are not necessarily connected toeach other and can be deformed (or floated) w.r.t viewpoints and time.Starting from multi-view video plus depth (MVD), the construction holds in two steps:quadtree decomposition and multi-view redundancy reduction. It results in a compactset of polygons replacing the depth maps while preserving depth discontinuities andgeometric details.Next, compression efficiency and view-synthesis quality are evaluated. Classical meth-ods such as inpainting and post-processing are implemented and adapted to the poly-gon soup. A new compression method is proposed. It exploits the quadtree structureand uses spatial prediction. Results are compared with an existing MVD compressionscheme based on MPEG’s H.264/MVC. A slightly higher PSNR value is obtained atmedium and high bitrates and ghosting artifacts are greatly reduced.Finally, the polygon soup is floated according to the desired viewpoint. This view-dependent geometry is guided by motion estimation between synthesized and originalviews. This method reduces remaining artifacts and improves the final image quality.
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تاریخ انتشار 2010